We certainly now have all the components for wide adoption of ray tracing headed into 2021, from hardware to software to communicate to it, and that's great news if you, like me, love cranking every ray-traced effect up to 11 and diving into photo mode. A set of interactive screenshot comparisons demonstrating the improvements between the original Quake II release in 1997, v1.0 of Quake II RTX, and the new v1.2 update Water has improved, too, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of. It will still be some time until we see shipping products built using the Vulkan Ray Tracing extensions fully even so, but it's in the hands of developers to put to good use now and that's great news for cross-platform ray tracing support.Īnd so the ray tracing ecosystem gets that little bit more complete. It's especially impressive to set time of day to the dead of night and then shoot different lights and projectiles in an open courtyard. It's just awesome to see real time path tracing at that framerate on an entry tier RTX card. As such, it's currently limited to Nvidia's RTX cards only, yet the introduction of the Vulkan Ray Tracing extensions could make further AMD card support possible if implemented. It's truly impressive Even the 3050 does 90fps 85 res scaling 1080p. One of few modern Vulkan ray-traced games so far, Wolfenstein: Youngblood, utilises the initial Nvidia-built Vulkan Ray Tracing extension. Best gaming mouse: the top rodents for gamingīest gaming keyboard: your PC's best friend.īest gaming headset: don't ignore in-game audio
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